<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Bitiverse Studio Devlog - itch.io</title><link>https://fortisq.itch.io/bitiverse-studio</link><description>Make your own 2D pixel games, then sell them. A free, offline game creation system for Windows.</description><item><guid>https://fortisq.itch.io/bitiverse-studio/devlog/1710193/how-to-part-5-exporting-your-game-video</guid><title>How-to, Part 5: exporting your game (video)</title><link>https://fortisq.itch.io/bitiverse-studio/devlog/1710193/how-to-part-5-exporting-your-game-video</link><pubDate>Fri, 16 Oct 2026 08:58:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The last part of the Bitiverse Studio how-to is up: exporting your game. Watch it here: It installs the Exporter plugin (no key, no account), exports My First Room as a stand-alone Windows game with a...</p>]]></description></item><item><guid>https://fortisq.itch.io/bitiverse-studio/devlog/1710149/how-to-part-4-the-free-extension-disks-video</guid><title>How-to, Part 4: the free extension disks (video)</title><link>https://fortisq.itch.io/bitiverse-studio/devlog/1710149/how-to-part-4-the-free-extension-disks-video</link><pubDate>Fri, 16 Oct 2026 08:24:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 4 of the Bitiverse Studio how-to is up: the free extension disks. Watch it here: Studio comes with eleven extension disks, free, all ejected until your game needs one. This part opens the disk ma...</p>]]></description></item><item><guid>https://fortisq.itch.io/bitiverse-studio/devlog/1710064/how-to-part-3-logic-blocks-and-play-video</guid><title>How-to, Part 3: logic blocks and Play (video)</title><link>https://fortisq.itch.io/bitiverse-studio/devlog/1710064/how-to-part-3-logic-blocks-and-play-video</link><pubDate>Fri, 16 Oct 2026 06:46:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 3 of the Bitiverse Studio how-to is up: logic blocks and Play. The room from Part 2 becomes a game you can win. Watch it here: What it covers: making the grass solid with a collision layer and ti...</p>]]></description></item><item><guid>https://fortisq.itch.io/bitiverse-studio/devlog/1709948/how-to-part-2-your-first-sprite-and-room-video</guid><title>How-to, Part 2: your first sprite and room (video)</title><link>https://fortisq.itch.io/bitiverse-studio/devlog/1709948/how-to-part-2-your-first-sprite-and-room-video</link><pubDate>Fri, 16 Oct 2026 04:39:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 2 of the Bitiverse Studio how-to is up: your first sprite and room. Three minutes from a blank project to a painted room. Watch it here: What it covers: starting a new project and saving it in it...</p>]]></description></item><item><guid>https://fortisq.itch.io/bitiverse-studio/devlog/1709883/how-to-part-1-getting-set-up-video</guid><title>How-to, Part 1: getting set up (video)</title><link>https://fortisq.itch.io/bitiverse-studio/devlog/1709883/how-to-part-1-getting-set-up-video</link><pubDate>Fri, 16 Oct 2026 03:25:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first Bitiverse Studio how-to video is up: Part 1, getting set up. Four minutes from the itch page to playing a real game inside Studio. Watch it here: What it covers: downloading Studio from this...</p>]]></description></item><item><guid>https://fortisq.itch.io/bitiverse-studio/devlog/1708920/bitiverse-studio-is-out-a-1988-style-game-creator-made-in-2026</guid><title>Bitiverse Studio is out: a 1988-style game creator, made in 2026</title><link>https://fortisq.itch.io/bitiverse-studio/devlog/1708920/bitiverse-studio-is-out-a-1988-style-game-creator-made-in-2026</link><pubDate>Thu, 15 Oct 2026 14:49:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bitiverse Studio is out today, and it&#039;s free. It&#039;s a game creation system for Windows, built in the spirit of STOS, the game creator that taught a lot of us to make games on the Atari ST. Everything y...</p>]]></description></item></channel></rss>